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steve_d555
September 30th, 2005, 03:30 PM
I just committed new version today with a console (press tab) where you can input commands and a chat window (press c and look for ">"). The only thing left to solve is to get modKeys to work with numbers like 1 => !, or ; => :

I also will try to get the console scrollback working soon.

steve_d555
September 30th, 2005, 08:02 PM
Console scrollback working now (though there is a bug where if you type the same word twice in a row exactly the same it won't work. I will fix it soon.)

steve_d555
September 30th, 2005, 11:08 PM
Cool stuff Rob, adding unimportant messages to the console. The console scrollback was completely screwed up so I committed a new version where it works very well (I screwed up the Commit Message it is supposed to be "now" not "not" :p )

rob
October 1st, 2005, 01:09 PM
Yea the console is a great idea. Very Unreal/Quake ish, but I like it ;)

There's several things I think are important that I'm going to be doing over the next week or so (let me know your thoughts):


Make phasors actually do some damage
After death, say "Press spacebar to respawn" or something like that
Work on the shields, creating a cool parabolic green shield effect when hit ;)
Create a glow from the engines when the ship is accelerating due to thrust
Move the game towards an API mode, so that the networking module (and a story module sometime in the future perhaps?) can call things up in a more scripted fashion, without having to get into the nitty gritty of the Game module

steve_d555
October 2nd, 2005, 03:24 AM
Those all sound excellent, Rob.

Just a completely random thing, but I booted into Windows (to play CS :o), and decided to test the game and the fonts look 10x better (more anti-aliasing or something...?)

rob
October 3rd, 2005, 10:47 PM
Yea Windows does better anti-aliasing on fonts. I wish Linux did this better :(

rob
October 3rd, 2005, 10:49 PM
When we invent shields in real life and put them around our space ships or whatever, are we going to have to develop the technology so that it will show that cool parabolic greenish blue shield effect? I think its a necessity :)

steve_d555
October 3rd, 2005, 11:09 PM
When we invent shields in real life and put them around our space ships or whatever, are we going to have to develop the technology so that it will show that cool parabolic greenish blue shield effect? I think its a necessity :)

Of course, how else will the Army recruit ;)

And congratulations on your 200th post :p

rob
October 5th, 2005, 06:27 PM
Wow cool.. I didn't realize it was. Thanks!

Rob

steve_d555
October 9th, 2005, 07:00 PM
Hey, I was just wondering how it's coming along and if I could help with something. PC Gaming is not what it used to be, sadly, and it's a long weekend.

rob
October 10th, 2005, 10:03 PM
Moving along slowly myself. Hope to have some coding time on this soon :(

Rob