PDA

View Full Version : New Home for Game


rob
September 19th, 2005, 11:21 PM
Here's the new sub forum for our game!

BTW.. I took the name you said was best, Steve. We can rename it at any time :)

Rob

steve_d555
September 19th, 2005, 11:23 PM
Very cool :D

I like that new image. I'll have to re-work some of the radar calculations thought since they were for Mark's specific background but it shouldn't be a problem since it was inevitable anyway.

rob
September 19th, 2005, 11:24 PM
Oh, I didn't realize. Sorry :(

That was my quick contrib tonight, and I'll work more on it tomorrow.

Rob

steve_d555
September 19th, 2005, 11:28 PM
Oh, I didn't realize. Sorry :(

That was my quick contrib tonight, and I'll work more on it tomorrow.

Rob

Hey, no problem, it was bound to happen when we started making levels anyway. Not every map can be the same size.

Oh yea, should I submit to RubyForge or no?

EDIT: Sorry about the confusion. It seems your file is the same dimensions its just that there we errors in my move code and I just didn't notice them eariler. Sorry :o

rob
September 20th, 2005, 05:46 PM
Yea I made sure the dimensions were the same.

I guess its not a bad time to submit to rubyforge is it?

What about putting in pixel values in a picture of a certain color or something, or making a seperate bitmap to do powerups etc? If i'm missing something that's already there let me know.

steve_d555
September 20th, 2005, 06:52 PM
Powerups are actually a seperate file right now (images/powerup.gif I think), so thats not a problem. We can always impose map dimensions on map creators if we must. I just tested with a 1600x1200 file and everything worked perfectly. Only problem was the radar because it was made for a 2400x1600 background the ship icon stopped far from the right and bottom sides but otherwise it worked. I'll see if I can fix that, otherwise different sized backgrounds should be fine as long as they aren't smaller than 640x480 I think.

steve_d555
September 20th, 2005, 07:06 PM
Woo, submitted!

Email says it will take ~72 hours for RubyForge admins to approve.

When we get a new home for the game (cross your fingers :D ) I will probably install Trac (http://www.edgewall.com/trac/) and we'll probably want to keep the same svn repo as opposed to switching to the CVS rubyforge provides.

EDIT: 2 Hours later and it's approved AWESOME! :p You guys will probably want to sign up on RubyForge so you can post updates and admin the project.

steve_d555
September 20th, 2005, 08:58 PM
This new way is making adding features a snap. Firing has been added. There is nothing for it to collide with yet, but adding basic enemies should be trivial.

BTW anyone who is joining us at the point in the game (no pun intended :D ) can download a tarball at http://spacegame.rubyforums.com/websvn/listing.php?repname=spacegame&path=%2F&sc=0

Our current work is being done in branches/offline.